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week 40 - full circle

29/2/2020

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Hello everyone! Welcome to possibly the last installment for this Juicy Development series. Yes, I know, you've heard this before, not once, but twice... But I assure you, from this point on wards, you wont hear from me from now until the launch of the game. Yes, I know, sad times. BUT, do not fret! I will be posting here every now and then about any news or events happening with JSA, so make sure to keep an eye out for that. Anyway, enough blubbering, time for some developer talk! Onwards!

This week, I've started plugging in the sounds for the new features and systems, making sure they don't seem strange or out of place. The main sound effects I had been working on was for the player progression screen (the one with the chest shaking). This took a little longer then expected since I needed to find the right SFX for the chest thudding, and the chest opening. I ended up music bashing some sounds together such as glass breaking and some chimes, but I got there in the end. I also needed to find a SFX which wasn't too annoying for the 'exp bar increase'. Some sounds were too high pitched, and was just deafening to listen to. But, I managed to find an effect which worked well. Anyway, here is a snippet of the SFX I used for the Chest effect. Enjoy?




​So that is pretty much it in terms of what I wanted to do for these last few weeks. Besides a few small tweaks, and Facebook implementation, I think that about wraps it up! I hope you've enjoyed the Juicy Development Blog, even with the poor grammatical errors and strange punctuation.

Thank you for joining me on this awesome and exciting journey of Game Development. You may not hear from this blog again until after the release (which should be around April sometime, so keep an eye out for that!). Oh, and if you want to hear more for the development side, find out info, or just to support a solo indie dev, then make sure to like Juicy Beetle Games on
Facebook, Twitter and Instagram.
Until then,

Thanks for reading!


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    Lindsay is a solo game developer, designing and creating games that he hopes all will enjoy.

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  • Home
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