Welcome back to this weeks Juicy Development! Apologies for the lack of blog posts lately. I've been super busy at work. Luckily enough, I'll be coming up to my next lot of holidays in the next few weeks, so hopefully I'll be able to get back into the swing of things while on my break.
This time around, I have managed to finish off the two extra levels; Icy Tundra, and Desolate Desert. These two new levels introduce exciting new mechanics which will bring a new spin to the game play.
The Desert level will have a torrent of sand blowing in front of the scene, making it harder to see the landscape before them. I will probably need to make the sandstorm a little more fierce, since at the moment, it doesn't really seem to hinder the vision all that well.
For the Tundra level, in terms of the mechanics, it adds a new 'trap' to the game play which acts as a massive Ice block, pushing the player before it crashes into the wall. This, although doesn't really do much in terms of damage, it can really hinder them when trying to circumnavigate around the environment. Later, I may implement a new mechanic (slippery) which makes it harder for the player to run on the ice. This would free up the ability to use this particular ice block trap in other levels later, but we will see.
The Tundra environment was really fun to draw. Playing around with different ice styles really pushed my creativity further.
With these biomes ready to go, I'll be focusing my attention on the game shop. I've already created a few assets for the shop, but there is still a lot to code in order for the shop to function correctly. I can't wait to show you all what I have done so far with it, and to get your opinion about it!
Besides that though, that basically concludes this weeks Dev Blog. Again, sorry for it being so short. I'm hoping to include a lot more in the future. What did you like, or dislike about these levels so far? Would you like to see more of these? If so, which ones? I would love to hear your comments either at my Twitter, Instagram, and even Facebook, or the comments below!
Until next time,
Thanks for reading!