Hey everyone, and welcome to another exciting week of Juicy Development! It's been yet another full on week of engagement for not just the game, but for everything else that's been going on around me. I've picked up a bit more contract work over the Christmas break, so development has been a little slower than normal. But, nevertheless, I've still managed to work on a bit during the downtime. So the main focus this week was to refine the game play. Previously it seemed to exponentially get harder and harder, which didn't really give each mechanic enough time to impact the player (it felt like it went from 0 to extreme too soon). So, most of my time went into refining, and testing... And testing some more... And refining some more... Having some food of course, and then finally some more testing. The current build seems to be in a better place, but there is still a bit more refinement needed, so hopefully this next week I will be focusing purely on that. The 'pause' actions and menus are working correctly, which I'm happy about. I've also added my 'Juicy Beetle Games' pre-loader to the initial launch of the game, so I can also scratch that off my list of things to do. And I've also added a little 'hand' icon to help new players understand how to start playing the game. I've still yet to implement the social buttons to the main menu, as well as the controls for sound and music. And I still haven't tweaked the medal transitions which I said I would have done this week, so naughty me! But these implementations wont take too long to do though, so there's no problem there. I've still yet to find and implement music and sound effects, so I will probably start looking for a sound designers within the next few weeks to get that ball rolling as well.
Overall, there's really not much left to do for the game. Mainly polish, sound and music, and a few tweaks here and there, and then we're good to go! Next week will probably be my last week of Juicy Dev since there really isn't much else to show. I will probably have some final game play before Beta Testing, but that's about it. If you are interested in Beta Testing, then throw a message below! Until next week, Thanks for reading!
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AuthorLindsay is a solo game developer, designing and creating games that he hopes all will enjoy. Archives
February 2020
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