Welcome to another week of Juicy Dev. This week I've continued on from the power-ups which I'm now starting to place them into the scene. I've implemented the invincibility power-up as well as the shrinking power-up, but I have yet to implement the score-increase power-up, but it's almost there. They are working quite nicely (minus a few tweaks here and there). I have also managed to implement a very minor HUD (which may not be the final display) for the score counter. I've implemented some custom text as well to make it feel more 'clumsy' and overall suited to the game style, but again, this may change later down the track. I'll have to get some feedback whether or not the text is clear enough, or if it needs refining. I personally like it, but it's up to the players to decide. I haven't changed the traps as you can see, but I will be doing that for the following week, just to make sure everything is working smoothly. I have had some issues figuring out collision with one of my traps (doesn't seem to be registering), so I'll have to also fix this up. Anyway, enough rambling, here is what I have so far. For next week I hope to have all the power-ups done and refined, as well as the HUD almost done, and the score increasing correctly. I would also like to fix / tweak / correct any issues I have found throughout the way just to houseclean a little. Once I complete these, I would like to THEN focus on implementing the trap system. So fingers crossed it happens this time! Until next week, Thanks for reading!
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AuthorLindsay is a solo game developer, designing and creating games that he hopes all will enjoy. Archives
February 2020
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