Hey everyone! And welcome to this weeks Juicy Dev! Sooooo... remember last week how I said I wanted to start working on the events and the score system... Well, I've made a slight detour from that plan, and decided to create one more trap. I felt while designing these events, that there was still a lack of traps. So, after a bit of thinking, I decided to implement a trap which covered more of the ground, the rolling trap! Below is short video of what it looks like. I had fun developing this trap, especially when it drops in from the stands. Originally I wanted the roller to appear out of the wall, but I think it would have been obstructive and strange to have a door open while a wall trap occupied that area, so instead, I made them fall into the arena.
After I had developed this trap, I thought about adding in power-ups to make it more interesting then just avoiding obstacles. I'm still tossing up whether or not to have them represent the same colors, or have them different. I think different colors are better since they can be easily identified, but I'll get some feedback from this.
I also thought about adding "power-downs", pick-ups which hinder the player. This, to me, added some difficult choices to the player; whether stepping over the power-down and occupy a safe position, or die. But, I think, power-downs aren't really a 'favorable' game design decision, so I may not even include them in the final build, we'll see.
Overall, I thought about how the events would work and what possible combinations I could implement, but I think I will have more of a grasp on it next week for you all, so until then,
Thanks for reading!
Lindsay is a solo game developer, designing and creating games that he hopes all will enjoy.