Hey everyone! Welcome to this weeks Juicy Dev. Unfortunately, there hasn't been that much 'dev' going on this week due to... well, life. Ah yes, the curve-ball which nobody see's coming. Yes, this week has been full of things other than development, which although I am sorry for the lack of content, it's expected since these things happen. Although I had other demands this week, I did manage to push forward in developing the 'fire' version of the wall trap... Well, an attempt at it any way. I realize that I actually suck at creating 2D fire. Not just fire, but a lot of other 2D animated particle effects which require spontaneous movements. I'll most likely have to plan this a little more carefully than just winging it for the following weeks. Maybe I'll move this to a long-term thing. We'll see. On the bright side, I did manage to implement the 'electrocution' death animation which I'm happy about. The sparks coming off the player are slightly off in some animations, but overall I'm satisfied with the progress. Besides that, I think that's really it this week. Super short, and apologies for the lack of content, but, unfortunately, these things happen. Next week I actually have some time off, so hopefully I will be able to make up for it. I'm hoping to get the fire trap sorted as well as a new trap implemented. I also hope that I will be able to sort out planting these wall traps around the arena rather than just at the top. many things to do, and not enough time. Regardless, I'll soldier on! Until next week! Thanks for reading.
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AuthorLindsay is a solo game developer, designing and creating games that he hopes all will enjoy. Archives
February 2020
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