Welcome to another exciting week of Juicy development. This week was more focused on polish, rather than implementation. I mainly focused on creating new animations, and cleaning up old assets. I wasn't too happy with the old lightning that I produced earlier last week, so I decided to clean it up for this week. Not just that, but I've also added a new death for the character when he hits the 'Saw Blades'. It was quite interesting (and difficult) trying to come up with a reasonable, and yet gore-less death for him. I was tossing up between him bouncing around while he was... halved, then flop to the ground after a certain period of time. But I figured "Meh, that might be too long-winded", so I decided to keep it short and sweet. As I mentioned before, I updated the older 'lightning' traps animations to look a little more... refined. The next thing I plan to implement is the death animation for the lightning traps. I already have assets ready to go. Now it's just a matter of animating them. Really keen to see how these go. There is lightning there that is zapping around him, but you can't see it yet ;) Besides that, I did a few more minor adjustments to the Z-layering system. It seems to be working a lot nicer now which is good to see, but I'm sure there will be some improvements to make.
Nice quick dev update this week. Next week I hope to have the fire finally implemented as well as the death for the character when he touches the lightning traps. Until then. Thanks for reading!
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AuthorLindsay is a solo game developer, designing and creating games that he hopes all will enjoy. Archives
February 2020
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