Another week down, and I must say, I have managed to get through this section fairly quickly, thanks to Spine2D. Very useful tool when animating in 2D. It has saved me countless hours of key-by-key drawing. All I really needed to do is draw up each section of the character in all direction, and let spine2D do the rest. Now, I know you must be thinking that I'm a promoting powerhouse, but seriously, I'm glad I choose this route. I would suggest, if you are working on a game which uses a number of 2D animations, I would highly recommend using a program such as Spine2D, super useful. Really, the only confusing part was knowing when to use 'Left-Up-sword' and 'Left-Down-Shield' for this guy. Word of advice; Always label your sprite sheet assets as clearly as possible, my god! The amount of times I used the wrong asset was incredible. There's really not much else I can say for this particular phase, All I really did was break apart the character into it's own components, named them as best as I could, and put them together. So yeah, super quick devlog this week, But I really would like to add a few more key frames in each of the animations for the coming week. I also plan to start implementing the actual game mechanics such as a few of the basic obstacles, and traps. So stay tuned for more! Cheers!
1 Comment
|
AuthorLindsay is a solo game developer, designing and creating games that he hopes all will enjoy. Archives
February 2020
Categories |